3D modeling for Minecraft: 1. Software (part 1)

MrbrutalMinecraftLeave a Comment

So let’s have a closer look at the modeling software you can use, to make those cool 3D models in Minecraft.
You can get it here: http://techne.zeux.me/
Now there are 2 ways to use it. Use it online without the need to have anything on your computer -> here, or if you prefer you can install the whole thing on your PC and work from there -> here.
After you have downloaded the file, install it and you should be set. When the program opens, you will be greeted with this screen:
Techne new
You should leave everything as is, except for the texture size, which should always be a power of 2 (16, 32, 64, 128, etc) and is based on the complexity of the model you are making. More boxes, the bigger the texture should be.
Then you can basically start modeling. You place boxes by clicking on the blue box button in the bottom right corner which will place a box. The size is 1x1x1 which is basically one pixel wide. (A standard Minecraft box is 16x16x16 pixels). So if you want to make a Minecraft block, set the size of the box to 16x16x16. It is also important that you do not use sizes that are not whole numbers because you can’t make pixels be only half so the textures could bleed.
FMC modeler
You can get it here: http://www.mfmesi.ru/uploads/maxed/fmcmodeler/
Now this is very similar to Techne but only includes an online version. On the left, there is your modeling floor, and on your right is the texture sheet, where you will see all the cubes be placed in an unwrapped state. (Just like cutting a box up into a single flat piece) Adding boxes in just as simple as clicking the “Add box” button at the top right corner. It is also useful to name the boxes so that you will be able to track them later or in the code that you export after finishing the model.
Now with FMC modeler the boxes start with the 16x16x16 size, which is already a standard Minecraft block, and you can scale them accordingly.
FMC modeler will also help you by providing a reference on the texture sheet, so you know which box goes where.
You can move the textures by clicking and dragging the selected texture, but be sure to also make the texture size bigger, or you won’t be able to texture it later, when you export the model.
Cinema 4D
This is just a quick overview, because I will go into a lot more detail in the upcoming post, but one thing you have to make sure with Cinema 4d is to have the studio version, or at least the BodyPaint part which is important, to be able to UV unwrap and texture the model you have created. Now I’m not going to tell you where to get it, but -> here is a good place to start. It requires a lot more space, has to be installed on a computer, and if you’re planning on doing renders of the finished work, a machine with as many cores as possible is a good start. Rendering is resource expensive, and can bring a computer to a crawl if there is a lot of fancy lighting going on. But I’m sure you know this already from Minecraft, with all the lighting bugs…
Know of any other software that you use or is useful? White it in the comments and I’ll include it.

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